Pillar Guide ยท 8 min read
Card Pack Odds Explained
Exact, verified drop rates for every pack type in Tycoon Cards โ plus the expected value maths behind each purchase.
The three pack types
Tycoon Cards offers three tiers of card pack, each with a different cost, card count, and rarity distribution. Higher-cost packs trade raw card volume for dramatically better odds at rare and above.
๐ฆ Starter Pack โ $500
3 cards. Mostly commons with a lucky chance. Contains 3 cards per pack.
| Rarity | Weight | Probability per card |
|---|---|---|
| Common | 70 | 70.00% |
| Uncommon | 22 | 22.00% |
| Rare | 6 | 6.00% |
| Epic | 1.6 | 1.60% |
| Legendary | 0.35 | 0.35% |
| Mythic | 0.05 | 0.05% |
| Divine | 0.005 | <0.01% |
๐ Premium Pack โ $75.0K
3 cards with much better odds. Contains 3 cards per pack.
| Rarity | Weight | Probability per card |
|---|---|---|
| Common | 40 | 40.00% |
| Uncommon | 33 | 33.00% |
| Rare | 18 | 18.00% |
| Epic | 6.5 | 6.50% |
| Legendary | 2 | 2.00% |
| Mythic | 0.45 | 0.45% |
| Divine | 0.05 | 0.05% |
๐ Elite Vault โ $12.0M
5 cards, no commons, chasing the divine. Contains 5 cards per pack.
| Rarity | Weight | Probability per card |
|---|---|---|
| Uncommon | 30 | 30.00% |
| Rare | 35 | 35.00% |
| Epic | 22 | 22.00% |
| Legendary | 9 | 9.00% |
| Mythic | 3.4 | 3.40% |
| Divine | 0.6 | 0.60% |
How odds are rolled (weighted random)
Each card slot in a pack rolls independently using a weighted random selection: every rarity has a "weight" number, all weights are summed, and a random point along that total decides which rarity you get. Once a rarity is chosen, a specific card of that rarity is picked at random from the pool. This means every card slot in a multi-card pack is a completely fresh, independent roll.
Expected value per dollar spent
Why Elite Vaults skip commons entirely
Elite Vaults are designed for players who have already built a strong economy and want to spend large sums chasing Legendary, Mythic, and Divine cards without diluting their pulls with cards they likely already own and maxed out long ago.
Related guides
Frequently asked questions
Are the odds fixed, or can they change between updates?
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Are the odds fixed, or can they change between updates?
+Odds are defined per pack type in the game's configuration and are only changed as part of a documented balance patch, always noted on the Updates page.
Is there a pity timer that guarantees a rare card after enough packs?
+
Is there a pity timer that guarantees a rare card after enough packs?
+No. Every pack roll is fully independent โ there is no hidden counter forcing a rare or better pull after a certain number of attempts.
Which pack is best for a brand-new player?
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Which pack is best for a brand-new player?
+Starter Packs. At their low cost, they let you open many packs quickly, farming commons and uncommons into levelled-up cards while you save toward Premium Packs.
Can pack odds be manipulated or predicted?
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Can pack odds be manipulated or predicted?
+No. Each card in a pack is generated using independent weighted random rolls at the moment you open it โ there's no way to influence or predict the outcome in advance.
Are these odds verified or just community estimates?
+
Are these odds verified or just community estimates?
+These figures come directly from the pack weight tables defined in the game's own configuration, not from community data-mining or guesswork.
Why is Divine so much rarer than every other rarity?
+
Why is Divine so much rarer than every other rarity?
+Divine cards are deliberately the rarest tier to preserve their prestige-chasing appeal. Even Elite Vaults โ the best pack for high rarities โ only roll Divine a fraction of a percent of the time.
Last updated April 2026 ยท Written by the Tycoon Cards development team ยท Reviewed against live game code ยท 8 min read