Pillar Guide ยท 8 min read

Card Pack Odds Explained

Exact, verified drop rates for every pack type in Tycoon Cards โ€” plus the expected value maths behind each purchase.

The three pack types

Tycoon Cards offers three tiers of card pack, each with a different cost, card count, and rarity distribution. Higher-cost packs trade raw card volume for dramatically better odds at rare and above.

๐Ÿ“ฆ Starter Pack โ€” $500

3 cards. Mostly commons with a lucky chance. Contains 3 cards per pack.

RarityWeightProbability per card
Common7070.00%
Uncommon2222.00%
Rare66.00%
Epic1.61.60%
Legendary0.350.35%
Mythic0.050.05%
Divine0.005<0.01%

๐ŸŽ Premium Pack โ€” $75.0K

3 cards with much better odds. Contains 3 cards per pack.

RarityWeightProbability per card
Common4040.00%
Uncommon3333.00%
Rare1818.00%
Epic6.56.50%
Legendary22.00%
Mythic0.450.45%
Divine0.050.05%

๐Ÿ’Ž Elite Vault โ€” $12.0M

5 cards, no commons, chasing the divine. Contains 5 cards per pack.

RarityWeightProbability per card
Uncommon3030.00%
Rare3535.00%
Epic2222.00%
Legendary99.00%
Mythic3.43.40%
Divine0.60.60%

How odds are rolled (weighted random)

Each card slot in a pack rolls independently using a weighted random selection: every rarity has a "weight" number, all weights are summed, and a random point along that total decides which rarity you get. Once a rarity is chosen, a specific card of that rarity is picked at random from the pool. This means every card slot in a multi-card pack is a completely fresh, independent roll.

Expected value per dollar spent

Starter Packs cost $500 for 3 cards โ€” roughly $166.7 per card. Premium Packs cost far more per pack but concentrate that spend into dramatically better odds at Rare and above, making them more efficient once you've exhausted easy Common pulls from Starter Packs.

Why Elite Vaults skip commons entirely

Elite Vaults are designed for players who have already built a strong economy and want to spend large sums chasing Legendary, Mythic, and Divine cards without diluting their pulls with cards they likely already own and maxed out long ago.

Related guides

Frequently asked questions

Are the odds fixed, or can they change between updates?

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Odds are defined per pack type in the game's configuration and are only changed as part of a documented balance patch, always noted on the Updates page.

Is there a pity timer that guarantees a rare card after enough packs?

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No. Every pack roll is fully independent โ€” there is no hidden counter forcing a rare or better pull after a certain number of attempts.

Which pack is best for a brand-new player?

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Starter Packs. At their low cost, they let you open many packs quickly, farming commons and uncommons into levelled-up cards while you save toward Premium Packs.

Can pack odds be manipulated or predicted?

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No. Each card in a pack is generated using independent weighted random rolls at the moment you open it โ€” there's no way to influence or predict the outcome in advance.

Are these odds verified or just community estimates?

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These figures come directly from the pack weight tables defined in the game's own configuration, not from community data-mining or guesswork.

Why is Divine so much rarer than every other rarity?

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Divine cards are deliberately the rarest tier to preserve their prestige-chasing appeal. Even Elite Vaults โ€” the best pack for high rarities โ€” only roll Divine a fraction of a percent of the time.

Last updated April 2026 ยท Written by the Tycoon Cards development team ยท Reviewed against live game code ยท 8 min read