Developer notes

Updates & Changelog

Patch notes and development updates for Tycoon Cards. We publish a new entry here whenever a meaningful feature, balance change or fix ships. For dev diaries, feature announcements, balance breakdowns and more, visit the Newsroom.

Roadmap

Features we are currently building or researching. Timelines are estimates and may change. See the full dedicated Roadmap page for more detail on each item.

FeatureStatus
Sound effects & music (toggleable)Planned
Optional cloud savesPlanned
Seasonal events & event-exclusive cardsPlanned
Community spotlight submission systemPlanned
Card evolution systemResearch
Card fusion systemResearch
Business research treeResearch
Battle pass / progression seasonsResearch
Multiplayer leaderboardsResearch

Release History

A new navigational layer connecting the entire card archive and business encyclopedia through themed collections โ€” rarity tiers, thematic sets, pack collections and business-synergy cards.

What's new

  • +New Collection Hub at /collections, grouping cards into rarity, thematic, pack, and business-synergy collections
  • +27 individual collection pages at /collections/[id], each with completion benefits, strategy, related businesses and FAQs
  • +Completion benefits are calculated directly from real card data โ€” no fabricated 'rewards' system
  • +Two honest placeholder pages for Seasonal and Event collections, clearly marked as planned features with a link to the live roadmap
  • +Card Guide, Business Encyclopedia, and key pillar guides now cross-link into the Collection Hub
  • +Sitemap expanded with all collection URLs
Read the full patch note โ†’

Every one of the 100 businesses now has its own dedicated reference page, matching the depth of the card database launched in the previous update.

What's new

  • +New Business Encyclopedia at /businesses, indexed by tier band (Starter, Growth, Industrial, Corporate, Cosmic)
  • +Every business now has its own reference page at /businesses/[id] with cost curves, income scaling, profit maths, best supporting cards, tier progression and FAQs
  • +Business Guide and Business Tier List pages now link directly into individual business pages
  • +Sitemap expanded with all 100 business URLs for search discoverability
Read the full patch note โ†’

The biggest content update yet: the card archive grew tenfold to 1,000 cards, backed by a full individual reference page for every single one, alongside four brand-new gameplay systems.

What's new

  • +Card archive expanded from 100 to 1,000 cards across all seven rarities
  • +Every card now has its own reference page at /cards/[id] with stats, lore, pack odds, combine costs, strategy and FAQs
  • +Achievements system launched with 300+ milestones across 9 categories, each granting a permanent bonus
  • +Daily Rewards launched โ€” a 7-day login streak with a 24-hour grace period and veteran bonus scaling
  • +Floating Upgrades launched โ€” random on-screen bonus events including 7x Click Frenzy, free packs and guaranteed Divine pulls
  • +Stock Market launched โ€” 12 investable stocks with live price charts, volatility and portfolio tracking
  • +Card Guide and Collection tab rebuilt to handle the full 1,000-card archive with search and filters
Read the full patch note โ†’

Expanded the business system from 10 to 100 tiers, giving players a much smoother and longer-lasting progression curve.

What's new

  • +90 new businesses added, from Coffee Shop through to The Infinite Exchange
  • +Original 10 businesses unchanged โ€” all existing saves remain fully compatible
  • +Smoother, more frequent cost/income jumps across the full 100-tier curve
  • +Business tab now includes search and an 'owned only' filter for easy navigation
  • +Business Guide page rebuilt to dynamically list every tier with live game data
  • +Added a 'Combine All' button to instantly level up every eligible duplicate card
Read the full patch note โ†’

Eight new casino mini-games added to the main game, sharing the same money pool as the idle economy.

What's new

  • +Coin Flip, Dice Roll, Mines, Plinko, Blackjack, Roulette, Video Poker and Crash
  • +Casino stats (total wagered, total won, net) added to the Stats panel
  • +Rebuilt Mines to match fakestake.fun behaviour with dynamic cashout button
  • +Shared BetPanel component for consistent UX across all games
  • +House edges tuned between 1% and 3% per game

Fixes

  • โ€ขFixed React 18 batching bug where casino bets deducted money without starting the game
Read the full patch note โ†’

First public release of Tycoon Cards with the core idle clicker and card-collection gameplay loop.

What's new

  • +10 businesses from Lemonade Stand to Quantum Exchange
  • +16 collectible cards across 7 rarities (Common to Divine)
  • +3 card pack types: Starter, Premium, Elite Vault
  • +Duplicate card combining for level-ups
  • +Prestige system with permanent income multipliers
  • +Offline earnings (50% rate, 8-hour cap)
  • +Auto-save every 5 seconds + export/import codes
  • +Mobile-first responsive design
  • +SEO-optimised content pages
Read the full patch note โ†’