Newsroom
Development Diaries
Real design decisions and engineering trade-offs from building Tycoon Cards, written by the team that actually made them. No marketing spin — just how and why we built what we built.
May 2026
Why We Refuse to Fake Content for the Card Database
When we built individual pages for all 1,000 cards, we hit a wall: sections like 'Evolution' and 'Fusion' don't exist in the game. Here's why we didn't fake them.
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May 2026
Designing Tier Bands for 100 Businesses
Grouping 100 businesses into five bands — Starter, Growth, Industrial, Corporate, Cosmic — took more thought than the number suggests.
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May 2026
Building the Collection Hub Without Inventing Fake Collections
The brief asked for a 'Seasonal Collection' and 'Event Collection' — features we don't have yet. Here's how we handled that honestly.
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